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- example how to use texture mapping to color-code properties
- onto an objects surface. As example the object is simple cube,
- with some arbitraty values mapped onto its vertices.
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- ESC key : exit
- F1 key : set RGB color coding
- F2 key : set one-dimensional texture
- F3 key : set two-dimensional texture (filter)
- F4 key : set two-dimensional texture (clipping)
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- LEFTARROWKEY : increase translation in x in texture space
- Skey + LEFTA : increase scale in x in texture space
- RIGHTARROWKEY : decrease translation in x in texture space
- Skey + RIGHT : decrease scale in x in texture space
- UPARROWKEY : increase translation in y in texture space
- Skey + UPARR : increase scale in y in texture space
- DOWNARROEKEY : decrease translation in y in texture space
- Skey + DOWNA : decrease scale in y in texture space
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- x key : resets texture translation and scale to original values
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- LEFTMOUSE is used to rotate
- MIDDLEMOUSE and LEFTMOUSE is used to scale.
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